Apple Macintosh 68k games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
Macintosh

Super Hang-On

Super Hang-On
GenreArcade Racing
DeveloperSoftware Studios
PublisherElectric Dreams
Released1988
Rating
Graphics:7.0
Sound:6.0
Gameplay:7.5
Overall:7.0
Reviewed byndial
Super Hang-On is a tried and true formula like any other great arcade bike (and car) racer, where you race from checkpoint to checkpoint trying to beat the clock and doing your best not to crash into other racers. The game was originally released for the arcades by SEGA in 1986 and converted in 1988 to the 16bit Commodore Amiga, Atari ST, PC (MS-DOS), Macintosh Classic\Color and to the 8bit Amstrad CPC, ZX Spectrum and Commodore 64 home computers as well as the SEGA Mega Drive/Genesis and Sharp X68000.
 
Review
Super Hang-OnSTORY / GAMEPLAY
You race riding a motorbike through four continents of the world: Africa, Asia, America and Europe. Each continental race is divided into timed stages and failing to complete a stage within the required time, the game is over. Each stage gives you 32 seconds to complete and any seconds left from the previous stage are added to the new ones. The standard acceleration control can be held down for most of the race, but towards really tricky bends you will have to resort to the brakes. The change in speed affects the radius of your turns, which may easily crash you onto road signs or road lights...! What is really exciting on this game is that when you gain enough speed your speedometer will turn red signifying that you can activate your turbo boost (which is not limited at all)! As long as you hold the turbo down you will keep boosting which gives a real rush as your engine screams out higher and higher pitches, the longer you boost! Ok, the computer and console versions are not the same mainly because there were different versions on the arcades. Even the Macintosh version is different than the ones released for the Amiga, Atari ST and DOS, e.g. you can choose the (pre-selected) background of the tracks (!). Those differences though, rely only on the position and the type of the (original) bends of each track. Super Hang-On is a tried and true formula like any other great arcade bike (and car) racer released at this period of time. Especially the original (the arcade) version, in which the player plays riding a full-scaled motorbike model, is an enormous experience!

GRAPHICS / SOUND
The graphics on the Macintosh conversion are quite smooth though not fast enough as the original and the Amiga, ST conversions. It runs either on monochrome or color Macs (with up to 16 colors on screen of course). It doesn't really give the impression of a fast motorbike race. The motorbikes are nicely animated and designed too. The other objects such as the road signaling, the lights, the trees etc are also nicely done and keep (along with the static backdrops) the overall presentation in good standards. At some point, the Mac here uses its own track details and backdrops compared to the Amiga, ST and DOS which are based on the original (arcade), but still looks quite good with no flickering or slow-downs in the process (e.g. in tight corners the hardware can handle the horizontal pixel scroll the game needs at this point). The Macintosh sounds just adequate though here. Sound effects are again the standard engine noises and that is it.
 
Screenshots
  • Super Hang-On
  • Super Hang-On
  • Super Hang-On
  • Super Hang-On
  • Super Hang-On
  • Super Hang-On
 
Comparable platforms



24 colors
Commodore Amiga OCS/ECS



16 colors
Atari ST



13 colors
PC MS-DOS



55 colors
Sharp X68000



13 colors
Apple Macintosh 68k
 
 
Hardware information

Macintosh

MacintoshCPU: Macintosh Classic (1984) and Macintosh Plus (1986), Macintosh SE and SE/30 (1987 and 1991 respectively) with Motorola MC68000 at 7.83 MHz
MEMORY: Macintosh Classic (128k, 512k), Macintosh Plus/SE (1MB expandable to 4MB), Macintosh SE/30 (1MB expandable to 128MB)
GRAPHICS: Macintosh Classic/Plus/SE with Black & White screen, 512x342 pixels
SOUND: Macintosh Classic/Plus/SE (internal speaker). 8-bit mono 22 kHz (support 8-bit sampled monaural sound sampled at the 22.25 kHz horizontal blanking rate)
read more...
The Macintosh (default) color palette
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!